CODE & GAMES

WeMadeThis.World

2025–present

Collaborative worldbuilding platform

A shared worldbuilding platform that turns in-character conversations into an evolving wiki and gives a group quick access to its lore without taking authorship away from the GM or players.

Status
Active business
Platform
Web and Discord
Development
Solo

Portfolio notes

Why I made it

I started WeMadeThis.World in 2025 while wrapping up a campaign and preparing to homebrew the setting for the next one. My players wanted to help shape the world, but I knew I could not expect them to sit down and write Google Docs full of lore. I began building a context engine that could turn their participation into conversation while handling the documentation and organization behind it.

The result is a shared platform built around Character-Driven Chat. It interviews players as people who might live in the setting, then uses their answers to build the world's context. The AI handles the recordkeeping and makes the material easier to use, but the creativity stays with the people building the world. WeMadeThis.World is now an active business that I build and operate alone.

Project notes

Inside WeMadeThis.World

The private project notes are presented here with the playable build and screenshots kept in view.

A shared worldbuilding platform that turns in-character conversations into an evolving wiki without taking authorship away from the GM or players.

The WeMadeThis.World hero artwork

Worldbuilding without the homework

Character-Driven Chat is available through both the website and Discord. Instead of asking players to document the setting directly, it asks them questions in character and draws out their ideas through conversation.

Their answers become context for future interviews. When those conversations produce a meaningful amount of new lore, WeMadeThis.World updates the shared wiki. Users can review and correct the facts it extracts when something has been misunderstood.

This lets players contribute to the world without requiring them to become its archivists.

Character conversations and extracted world facts

Bring in what already exists

A GM does not have to begin with an empty world. Existing material can be pasted into the Lore Loom or added through uploaded documents, making it part of the context used throughout the platform.

The GM can also create lore that remains private. Private material is completely excluded from the interviews, wiki content, and other information available to players, allowing secrets to stay hidden until the GM chooses to reveal them.

Quick access to established lore

The Information Agent gives the group conversational access to what has already been established. Users can ask about the world and receive answers based on its existing context, but the agent does not create new lore.

World-specific names are linked throughout the experience. Hovering over one reveals a glossary definition, with a link to its full wiki entry. This makes people, places, and other setting details easier to reference without digging through separate documents.

Lore, conversation, and adventure tools

AI that works from the world, not instead of it

WeMadeThis.World draws a clear line between retrieving established lore and generating something new from it.

The Information Agent only discusses material that already exists in the world. When a user explicitly asks for a stat block, quest seed, or image, the creative tools work strictly from the established lore and any additional direction the user provides. Nothing they generate becomes canon unless the user accepts it.

The system can do the work of documenting, organizing, and retrieving the setting without deciding what that setting should be.

Carry each session back into the world

After a session, the GM can upload notes or a transcript. WeMadeThis.World produces a session summary and proposes additions to the world based on what happened at the table.

Those changes require the GM's approval before becoming canon. Once accepted, they become part of the context available for future interviews, wiki entries, and conversations with the Information Agent.

Each session can move the setting forward without leaving the GM to manually reconcile another collection of notes.

Session notes, transcript, and summary tools

Current state

WeMadeThis.World began as a tool for building my next campaign setting with my players. It has since become an active business that I continue to build and operate alone.